Gold's Pokemon

Note that all statistics listed here are at base (+/- 0) stat stage, and can be modified considerably.

Ty
Tier: High 6-C; 6-B w/Z-Power | Low 6-B; High 6-B w/Z-Power | 6-B; High 6-B w/Z-Power | 6-B; High 6-B w/Z-Power | 6-B | High 6-B Gender: Male

Age: 21

Level: 92

Height: 5'11" (180 cm) | 6'1" (185 cm) | 6'3" (191 cm) | 5'11" (180 cm)

Weight: 185 Pounds (83.91 kg) | 197 Pounds (89.36 kg) | 200 Pounds (90.72 kg) | 185 Pounds (83.91 kg)

Origin: Pokemon

Classification: Typhlosion

Ability: Blaze (Increases the base power of fire type moves by 1.5x if Ty's health is equal to or below 1/3 maximum health) | Afterburner (All fire moves used by Ty have a 50% chance to burn the opponent) | Hauteur (If Ty KO's anything on the field (an opponent or an ally), his attack and special attack are boosted by a stage for every KO) | Volatilize (Ty's fire type moves are super-effective against water types)

Metaphysical Stats
Attack Potency: Large Island Level; Country Level w/Z-Power | Small Country Level; Large Country Level w/Z-Power | Country Level; Large Country Level w/Z-Power | Country Level; Large Country Level w/Z-Power | Country Level | Large Country Level

Destructive Capacity: Up to Room Level with contact moves; Up to Small Building Level with ranged moves; Building Level with Fire Blast; Large Building Level with Flare Blitz and Flare Destroy; Multi-City Block Level with Earthquake and Eruption; Up to Small Town Level with Inferno Overdrive | Up to Small Building Level with contact moves; Up to Building Level with ranged moves; Large Building Level with Fire Blast; City Block Level with Flare Blitz and Flare Destroy; Small Town Level with Earthquake, Blast Burn, and Eruption (at full HP); Up to Town Level with Inferno Overdrive | Same as Previous | Same as Previous | Up to Building Level with contact moves; Up to Large Building Level with ranged moves; City Block Level with Fire Blast; Multi-City Block Level with Flare Blitz and Flare Destroy; Town Level with Earthquake and Eruption; Up to Large Town Level with Inferno Overdrive

Speed: Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions | Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions | Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions | Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions | Subsonic FTE Travel Speed via fire jet; Sub-Relativistic Combat Speed/Reactions | Subsonic FTE Travel Speed via fire jet; Massively Hypersonic+ Combat Speed/Reactions

Lifting Strength: Superhuman; Class 10 w/Strength | Superhuman; Class 25 w/Strength | Superhuman; Class 25+ (Can Tow Class 50) w/Strength | Superhuman; Class 25 w/Strength | Superhuman+; Class 50 w/Strength | Superhuman+; Class 50 w/Strength Striking Strength: Small Island Level (Physical); Large Island Level (Special); Country Level (Inferno Overdrive) | Large Island Level (Physical); Small Country Level (Special); Large Country Level (Inferno Overdrive) | Large Island Level (Physical); Country Level (Special); Large Country Level (Inferno Overdrive) | Large Island Level (Physical); Country Level (Special); Large Country Level (Inferno Overdrive) | Small Country Level (Physical); Country Level (Special) | Small Country Level (Physical); Large Country Level (Special)

Durability: Island level (Physical); Large Island Level (Special) | Large Island Level (Physical); Large Island Level (Special) | Large Island Level (Physical); Large Island Level (Special) | Large Island Level (Physical); Large Island Level (Special) | Small Country Level (Physical); Small Country Level (Special) | Large Island Level (Physical); Small Country Level (Special)

Stamina: Extremely High | Extremely High | Extremely High | Very High | High | High

Guide: Typhlosion | Mega Typhlosion | Mega Typhlosion Beta | Gold-Typhlosion | Synergy Burst Mega Typhlosion | Synergy Burst Mega Typhlosion Beta

Mundane Stats (Biological)
Speed: Superhuman Level

Power: Wall Level; Room Level via explosion generation or spontaneous combustion

Skill: Peak Human

Stamina: Superhuman+

Jumping Ability: Superhuman

Durability: Wall Level+

Held Items: Charcoal (on a string, worn across his torso), Typhlosionite, Typhlosionite Beta, and Firium Z on a watch strap; Will occasionally wear a yellow Focus Band as a headband, with the embroidered letters "OP"

Confirmed Moves: Tackle, Leer, Smokescreen, Ember, Flame Wheel, Swift, Flamethrower, Rollout, Double-Edge, Eruption, Dynamic Punch, Roar, Sunny Day, Hyper Beam, Protect, Earthquake, Dig, Double Team, Sleep Talk, Fire Blast, Thunder Punch, Detect, Rest, Fire Punch, Strength, Brick Break, Aerial Ace, Solar Beam, Rock Tomb, Will-o-Wisp, Shadow Claw, Rock Slide, Focus Blast, Seismic Toss, Blast Burn, Flare Blitz, Extrasensory, Throat Chop, Laser Focus, Extremespeed, Earth Power, Explosion, Metal Claw, Dragon Claw, Dragonbreath, Flare Destroy, Thermal Blast, Rushing Flames, Evaporating Heat, Hot Air, Paralyzing Gaze; Inferno Overdrive

Ty is able to speak fluent English, and commonly translates what other Pokemon are saying for Gold. In Gold's Verse, typhlosion have extended movepools, including; Extremespeed, Thunderbolt, Grass Knot, Earth Power, Hone Claws, Nasty Plot, and Explosion. It should be noted that while Ty's ability to create explosions via rubbing his fur together is what him knowing Explosion is based on, it is a separate move from the official move Explosion, and does not damage Ty.

Ty considers Gold as an adoptive brother, and as such, is extremely close with him. He regards the others on the team as family.

He is somewhat brash, and curses more often than not. He does have a more "diplomatic" side, though, and has the potential to be very charming and persuasive. He is, in all regards, extremely smart. Ty understands to finer and more complex aspects and strategies used in Pokemon battling and fighting in general, and is able to come up with clever tactics on his own and adapt to an opponent's fighting style on the fly.

Ty enjoys battling a lot, especially when it is a close match; He likes a challenge. He also works very well under pressure.

As a result of the strange radio waves from Team Rocket's experiments, Ty's neck-fire-producing abilities have taken on different effects based on different factors, including moves used and mood felt. A quick guide to the color of the energy that shoots out of Ty's neck:

Yellow Electricity/Energy: Happens when using any electric type attack, including ones outside of his natural movepool (except when Blaze/Hubris is activated; see below)

Orange & Scarlet Flames: Normal in-battle

Red Flames: Happens when using a very strong fire-type attack

Blue Flames (Or electricity, given an electric type attack): Happens when Blaze or Hubris ability is activated

Pink/Purple: Happens with extreme focus and determination in the face of peril; Essentially happens if he believes his life or the lives of those close to him are in immediate danger; Rarely happens, but when it does, it's this color no matter what move he uses. Some may mistake him for a shiny Typhlosion when this happens

Green: Happens when using a move outside of a normal typhlosion's movepool (not including electric type attacks; see above)

White: Happens when extremely angered; If the flames on his neck ever go white, it's best to stay out of his way. Generally, the flames are not pure white; They are whatever color they normally would be, but the core of the flames are pure white, with the color darkening out towards the ends of the flames

Pi
Tier: High 7-A | High 6-C | Low 6-B Gender: Male

Age: 9

Level: 88

Height: 3'1" (94 cm) | 7'1" (216 cm) | 7'1" (216 cm)

Weight: 12 lbs (5.44 kg) | 125 lbs (56.70 kg) | 125 lbs (56.70 kg)

Origin: Pokemon

Classification: Togetic | Togekiss

Ability: Serene Grace (Doubles the likelihood of additional effects occurring when attacking) | Serene Grace | Alter Tempo (Any move used as a result of metronome gets STAB, and uses the Special Attack stat)

Metaphysical Stats
Attack Potency: Small Island Level | Large Island Level | Small Country Level

Destructive Capacity: Up to Room Level with contact moves; Up to Building Level with ranged moves; City Block Level with Psychic | Up to Small Building Level with contact moves; Up to Large Building Level with ranged moves; Multi-City Block Level with Psychic | Up to Small Building Level with contact moves; Up to Large Building Level with ranged moves; Multi-City Block Level with Psychic

Speed: Transonic Flight Speed; Hypersonic+ Combat Speed/Reactions | Transonic Flight Speed; Massively Hypersonic+ Combat Speed/Reactions | Transonic Flight Speed; Massively Hypersonic+ Combat Speed/Reactions Lifting Strength: Superhuman; Class 100 (Weight Limit) or Building Level (Size Limit) using Psychic; Class M (Weight Limit) or Multi-City Block Level (Size Limit); Class T (Weight Limit) or Mountain Level (Size Limit)

Striking Strength: Mountain Level (Physical); Small Island Level (Special) | Mountain Level (Physical); Large Island Level (Special) | Mountain Level (Physical); Small Country Level (Special)

Durability: Small Island Level (Physical); Island Level (Special); Island Level+ (Special Psychic Shields) | Large Island Level (Physical); Large Island Level (Special); Large Island Level+ (Special Psychic Shields) | Large Island Level (Physical); Small Country Level (Special); Country Level (Special Psychic Shields)

Stamina: Extremely High | Extremely High | Absurdly High

Mundane Stats (Biological)
Speed: Superhuman Level | Superhuman Level

Power: Wall Level | Peak Human Level

Skill: Peak Human Level | Superhuman

Stamina: Superhuman+ | Superhuman

Jumping Ability: Levitation | Levitation

Durability: Wall Level | Wall Level Held Items: Silk Scarf (around neck) and sometimes Leftovers (in a fanny-pack)

Confirmed Moves: Metronome, Ancientpower, Wish, Safeguard, Baton Pass, Toxic, Sunny Day, Protect, Rain Dance, Solar Beam, Psyshock, Psychic, Shadow Ball, Double Team, Fire Blast, Roost, Flash, Thunder Wave, Dream Eater, Grass Knot, Secret Power, Dazzling Gleam, Morning Sun, Psycho Shift, Heal Bell, Signal Beam, Water Pulse, Telekinesis, Swift, Steel Wing, Aerial Ace, Fly, Tailwind, Defog, Ominous Wind, Sky Attack, Twister, Zap Cannon, Detect

Pi is extremely strong mentally, and has been claimed by the Johto Elite Four as the strongest non-Legendary psychic-user Pokemon in the world (though Gold believes this to be debatable). Pi has astounding psychic potential.

He is very curious, but tends to stick to himself when outside of his pokeball. He is quiet and friendly, but won't hesitate to protect Gold and his friends. Pi prefers to find peaceful solutions to conflict, but does enjoy Pokemon battling as a sport, and if it comes down to it, will also fight in defense. During a battle, Pi is actually rather aggressive. Pi is very hesitant to make new friends or open up to new people.

Pi is by far the smartest in his team, and through his psychic abilities is able to understand almost any language and translate it to any other language, speaking using telepathy. However, Pi is not the best strategist, heavily relying on psychic ability to win his battles if not receiving orders from Gold. Due to his psychic prowess, he is more than able to hold his own by himself.

Sudo
Tier: 6-C Gender: Male

Age: 19

Level: 90

Height: 3'11" (120 cm)

Weight: 84 lbs (38.10 kg)

Origin: Pokemon

Classification: Sudowoodo

Ability: Sturdy (Can not be knocked out or killed in one hit)

Metaphysical Stats
Attack Potency: Island Level

Destructive Capacity: Up to Room Level with contact moves; Up to Room Level with ranged moves; Small Building Level with Rock Slide Town Level with Earthquake

Speed: Hypersonic Combat Speed/Reactions

Lifting Strength: Superhuman; Class 50+ w/Strength

Striking Strength: Island Level (Physical); City Level (Special)

Durability: Large Island Level (Physical); Small Island Level (Special); Infinite when at full health (cannot be OHKO'd due to Sturdy)

Stamina: Extremely High

Mundane Stats (Biological)
Speed: Human Level

Power: Street Level

Skill: Superhuman

Stamina: Superhuman+

Jumping Ability: Superhuman

Durability: Wall Level+

Held Items: Hard Rock (on a watch strap) and sometimes Leftovers (in a satchel across body)

Confirmed Moves: Woodhammer, Flail, Low Kick, Rock Throw, Mimic, Slam, Feint Attack, Rock Tomb, Block, Rock Slide, Counter, Sucker Punch, Stone Edge, Hammer Arm, Toxic, Protect, Smack Down, Earthquake, Return, Dig, Brick Break, Double Team, Sandstorm, Rest, Explosion, Rock Polish, Sleep Talk, Substitute, Rock Smash, Strength, Curse, Endure, Headbutt, Sand Tomb, Stealth Rock, Fire Punch, Ice Punch, Thunder Punch, Seismic Toss, Dynamic Punch, Mega Punch, Body Slam, Megaton Punch

Sudo has an abnormally high defense, combined with the ability Sturdy (which lets Sudo survive any attack that would otherwise knock him out or kill him in one hit). He is easily spooked by legitimate threats or jumpscares, and his go-to defense in most situations is to pretend he is a tree. However, when Sudo does not feel threatened, he is quite bold, and may accidentally invade personal space. Sudo is rather friendly and trusting towards new people.

Sudo may freeze up in battle if not given direction and in a pinch, but he usually is able to handle his own.

Sudo is able to half-speak English, sounding very reminiscent of Fiskerton from the Secret Saturdays. Gold & Co. have learned to understand what Sudo says pretty well despite the relative nonsensical nature of his speech.

Flora
Tier: High 7-A Gender: Female

Age: 19

Level: 82

Height: 2'7" (80 cm)

Weight: 18.7 lbs (8.5 kg)

Origin: Pokemon

Classification: Sunflora

Ability: Chlorophyll (Speed is doubled in intense sunlight)

Metaphysical Stats
Attack Potency: Small Island Level

Destructive Capacity: Up to Room Level with contact moves; Up to Building Level with ranged moves; Multi-City Block Level with Earth Power

Speed: Supersonic+ Combat Speed/Reactions

Lifting Strength: Superhuman

Striking Strength: Mountain Level (Physical); Small Island Level (Special)

Durability: Small Island Level (Physical); Small Island Level (Special)

Stamina: Extremely High

Mundane Stats (Biological)
Speed: Human Level

Power: Wall Level

Skill: Peak Human

Stamina: Superhuman+

Jumping Ability: Superhuman

Durability: Wall Level

Held Items: Rose Incense (worn on a necklace) and Miracle Seed (part of the necklace the Rose Incense is attached to)

Confirmed Moves: Flower Shield, Absorb, Pound, Growth, Ingrain, Grain Whistle, Mega Drain, Leech Seed, Razor Leaf, Worry Seed, Giga Drain, Bullet Seed, Petal Dance, Solar Beam, Sunny Day, Leaf Storm, Petal Blizzard, Toxic, Protect, Double Team, Sludge Bomb, Swords Dance, Substitute, Curse, Morning Sun, Grassy Terrain, Earth Power, Synthesis, Flash, Cut, Poison Powder, Sleep Powder, Stun Spore

Flora has extremely potent status attacks that can spread far through the air; Gold and Co. still have no idea how Flora learned the powder moves. However, it is known to a select few Neo-Rocket grunts that Flora is the offspring of a Sunflora that the Mask of Ice had experimented on to widen its movepool.

She is a bit quick-tempered, and slow to open up to strangers. Once befriended, Flora is nice, and enjoys relaxing in the sun. Flora relies somewhat on Gold's planning in order to battle effectively.

Ai
Tier: High 7-A Gender: Male

Age: 19

Level: 87

Height: 2'7" (80 cm)

Weight: 25.4 lbs (11.5 kg)

Origin: Pokemon

Classification: Aipom

Ability: Pickup (May pick up items as the group travels)

Metaphysical Stats
Attack Potency: Large Mountain Level

Destructive Capacity: Up to Wall Level with contact moves; Up to Wall Level with ranged moves; Small Building Level with Thunderbolt

Speed: Massively Hypersonic+ Combat Speed/Reactions

Lifting Strength: Superhuman+

Striking Strength: Large Mountain Level (Physical); Mountain Level (Special)

Durability: Small Island Level (Physical); Small Island Level (Special)

Stamina: Extremely High

Mundane Stats (Biological)
Speed: Superhuman

Power: Peak Human Level

Skill: Superhuman

Stamina: Peak Human

Jumping Ability: Superhuman+

Durability: Peak Human Level

Held Items: None normally; Eviolite (worn on a watch strap) and Blackglasses (worn as sunglasses) In Battle

Confirmed Moves: Scratch, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Agility, Fling, Nasty Plot, Work Up, Toxic, Sunny Day, Taunt, Protect, Rain Dance, Thunderbolt, Shadow Ball, Brick Break, Double Team, Aerial Ace, Thief, Acrobatics, Shadow Claw, Grass Knot, U-Turn, Substitute, Pursuit, Double Slap, Fake Out, Bounce, Quick Guard, Tail Slap, Gunk Shot, Thunder Punch, Ice Punch, Fire Punch, Foul Play, Iron Tail, Focus Punch, Snatch, Hone Claws, Headbutt, Mimic, Curse, Detect, Calm Mind, Bulk Up

Ai is quite clever, curious, and mischievous, often playing around with others. He is also quite open to strangers, with a rather playful and jocular nature. Ai will commonly ride on Gold's shoulder or back; Normally, Gold wears a backpack, so Ai will sit on top of it, keeping balance using its tail. He is generally an okay battler on his own, but performs better under Gold's guidance.

Poly
Tier: 7-A Gender: Male

Age: 19

Level: 67

Height: 3'7" (110 cm)

Weight: 75 lbs (34.0 kg)

Origin: Pokemon

Classification: Politoed

Ability: Damp (Dampens the environment, preventing explosions; The ability Aftermath is also prevented)

Metaphysical Stats
Attack Potency: Mountain Level

Destructive Capacity: Up to Room Level with contact moves; Up to Room Level with ranged moves; Up to Multi-City Block Level with Surf

Speed: High Hypersonic Combat Speed/Reactions

Lifting Strength: Superhuman; Class 25 w/Strength

Striking Strength: Mountain Level (Physical); Mountain Level (Special)

Durability: Large Mountain Level (Physical); Small Island Level (Special)

Stamina: Extremely High

Mundane Stats (Biological)
Speed: Peak Human Level

Power: Street Level

Skill: Superhuman

Stamina: Superhuman

Jumping Ability: Superhuman+

Durability: Street Level

Held Items: King's Rock (worn as an arm band) and Black Belt (worn across waist)

Confirmed Moves: Bubble Beam, Hypnosis, Double Slap, Perish Song, Bounce, Hyper Voice, Rain Dance, Body Slam, Mud Shot, Belly Drum, Wake-Up Slap, Toxic, Ice Beam, Protect, Psychic, Brick Break, Round, Scald, Substitute, Surf, Waterfall, Mist, Haze, Mind Reader, Encore, Dig, Strength, Dive, Whirlpool, Mega Punch, Mega Kick, Body Slam, Seismic Toss, Mimic, Metronome, Dynamic Punch, Curse, Detect

Poly is generally a happy-go-lucky individual, but is also rather serious. Poly likes to travel the world and see sights, as if traveling with Gold is one big vacation. However, he is willing to aid in his travels via ferrying them across water. Poly is very proud of its abilities to ferry Gold and Ty at the same time, a notably difficult task for such a small Pokemon.

Lap
Tier: High 7-A Gender: Female

Age: 20

Level: 79

Height: 8'2" (250 cm)

Weight: 485 lbs (220 kg)

Origin: Pokemon

Classification: Lapras

Ability: Shell Armor (Blocks Critical Hits)

Metaphysical Stats
Attack Potency: Large Mountain Level

Destructive Capacity: Up to Room Level with contact moves; Up to Building Level with ranged moves; Up to Multi-City Block Level with Surf

Speed: High Hypersonic Combat Speed/Reactions

Lifting Strength: Class 1

Striking Strength: Mountain Level (Physical); Large Mountain Level (Special)

Durability: Island Level (Physical); Large Island Level (Special)

Stamina: Absurdly High

Mundane Stats (Biological)
Speed: Peak Human Level

Power: Street Level

Skill: Superhuman

Stamina: Superhuman+

Jumping Ability: Superhuman

Durability: Street Level; Wall Level+ for Shell

Held Items: NeverMeltIce (on a neck strap)

Confirmed Moves: Sing, Growl, Water Gun, Mist, Confuse Ray, Ice Shard, Water Pulse, Body Slam, Rain Dance, Perish Song, Ice Beam, Brine, Safeguard, Hydro Pump, Sheer Cold, Roar, Toxic, Hail, Blizzard, Hyper Beam, Protect, Thunderbolt, Return, Psychic, Double Team, Surf, Waterfall, Foresight, Dragon Dance, Curse, Ancientpower, Whirlpool, Dragon Pulse, Freeze-Dry, Drill Run, Block, Zen Headbutt, Heal Bell, Nightmare, Solar Beam, Skull Bash

Lap is mainly used as the team's transportation across water, but is able to battle as well, having a very wide movepool and arguably the strongest attacking power (when including OHKO moves). She is also one of the fastest swimming Pokemon in Johto and Kanto. Lap generally does well in battle even without Gold's leadership.

Burn
Tier: High 6-C | 6-B Gender: Male

Age: 24

Level: 90

Height: 32'2" (726 cm) | 32'2" (726 cm)

Weight: 832 lbs (377.39 kg) | 984 lbs (446.34 kg)

Origin: Pokemon

Classification: Red Gyarados

Ability: Intimidate (Cuts opponent's attack by up to 20%, and is able to help ward off would-be opponents) | Mold Breaker (Moves may be used on a target regardless of abilities)

Metaphysical Stats
Attack Potency: Large Island Level | Country Level

Destructive Capacity: Up to Building Level with contact moves; Up to Building Level with ranged moves; Small Town Level with Earthquake | Up to Large Building Level with contact moves; Up to Building Level with ranged moves; Town Level with Earthquake

Speed: Subsonic+ Flight Speed; Massively Hypersonic+Combat Speed/Reactions | Subsonic+ Flight Speed; Supersonic+ Flight Speed via water jet propulsion; Massively Hypersonic+ Combat Speed/Reactions

Lifting Strength: Class 1; Class 25 w/Strength | Class 1; Class 50 w/Strength

Striking Strength: Large Island Level (Physical); Mountain Level (Special) | Country Level (Physical); Large Mountain Level (Special)

Durability: Island Level (Physical); Large Island Level (Special) | Large Island Level (Physical); Small Country Level (Special)

Stamina: Absurdly High | Absurdly High

Guide: Gyarados | Mega Gyarados

Mundane Stats (Biological)
Speed: Peak Human Level

Power: Wall Level

Skill: Human Level

Stamina: Superhuman

Jumping Ability: Levitation

Durability: Wall Level

Held Items: Gyaradosite and Mystic Water (Both on a neck strap)

Confirmed Moves: Tackle, Thrash, Bite, Dragon Rage, Leer, Twister, Ice Fang, Aqua Tail, Crunch, Hydro Pump, Dragon Dance, Hurricane, Rain Dance, Hyper Beam, Roar, Hail, Ice Beam, Protect, Thunderbolt, Thunder, Zap Cannon, Earthquake, Double Team, Flamethrower, Fire Blast, Sandstorm, Rest, Scald, Giga Impact, Stone Edge, Dragon Tail, Sleep Talk, Surf, Waterfall, Iron Tail, Outrage, Iron Head, Bounce, Dive, Brine, Whirlpool, Body Slam, Double-Edge, Curse, Dragonbreath, Skull Bash, Strength

Burn is usually gentle, but is extremely aggressive in battle, with an especially deep-seeded hatred for organizations such as Team Rocket. Outside of battle, Burn is fond of playing pranks on people, especially his friends.

Burn is extremely powerful, overshadowing most Gyarados by a wide margin (one feat includes taking on all three of Lance's Dragonite, while only being level 49); This is partially due to its involvement in the Team Rocket Radio Signal Experiment (it is 8% stronger than it naturally should be). However, Burn is quite hot-headed when in battle, and will go on a rampage without orders; This can be extremely dangerous-Without Gold, Burn would likely level absolutely everything in his path.

Amph
Tier: High 6-C | 6-B Gender: Male

Age: 22

Level: 91

Height: 5'8" (173 cm) | 5'8" (173 cm)

Weight: 168 lbs (76.2 kg) | 168 lbs (76.2 kg)

Origin: Pokemon

Classification: Ampharos

Ability: Static (Paralyzes a foe upon contact) | Mold Breaker (Moves may be used on a target regardless of abilities)

Metaphysical Stats
Attack Potency: Large Island Level | Country

Destructive Capacity: Up to Room Level with contact moves; Up to Large Building Level with ranged moves | Up to Room Level with contact moves; Up to Large Building Level with ranged moves

Speed: High Hypersonic+ Combat Speed/Reactions | High Hypersonic Combat Speed/Reactions

Lifting Strength: Superhuman; Class 25+ w/Strength | Superhuman; Class 50 w/Strength Striking Strength: Small Island Level (Physical); Large Island Level (Special) | Island Level (Physical); Country Level (Special)

Durability: Large Island Level (Physical); Large Island Level (Special) | Large Island Level (Physical); Large Island Level (Special)

Stamina: Extremely High | Extremely High

Guide: Ampharos | Mega Ampharos

Mundane Stats (Biological)
Speed: Peak Human Level

Power: Street Level

Skill: Superuman

Stamina: Superhuman+

Jumping Ability: Superhuman

Durability: Street Level

Held Items: Ampharosite (on a neck strap) and Magnet (attached onto bottom of neck strap)

Confirmed Moves: Tackle, Ion Deluge, Zap Cannon, Dragon Pulse, Fire Punch, Thunder Wave, Cotton Spore, Charge, Take Down, Confuse Ray, Thunder Punch, Power Gem, Cotton Guard, Signal Beam, Thunder, Toxic, Hidden Power, Rain Dance, Thunderbolt, Brick Break, Double Team, Rest, Giga Impact, Volt Switch, Bulldoze, Sleep Talk, Iron Tail, Eerie Impulse, Electric Terrain, Oder Sleuth, Magnet Rise, Outrage, Laser Focus, Flash, Curse, Strength

While Amph is rather slow moving, Amph is an attacking powerhouse, able to devastate opponents. He has a wide movepool, and is decent at best in a fight without Gold's guidance.

Hera
Tier: High 6-C; High 6-B w/Z-Power | 6-B; High 6-B w/Z-Power Gender: Female

Age: 26

Level: 91

Height: 4'11" (150 cm) | 5'7" (170 cm)

Weight: 119 lbs (54 kg) | 137.8 lbs (62.5 kg)

Origin: Pokemon

Classification: Heracross

Ability: Guts (Raises attack by 50% if inflicted with a status condition) | Skill Link (Increases the frequency of multi-hit moves to always hit for maximum duration)

Metaphysical Stats
Attack Potency: Large Island Level; Large Country Level w/Z-Power | Country Level; Small Continent Level w/Z-Power

Destructive Capacity: Up to Small Building Level with contact moves; Up to Room Level with ranged moves; Multi-City Block Level with Earthquake; Small Town Level with All-Out Pummeling | Up to Building Level with contact moves; Up to Room Level with ranged moves; Multi-City Block Level with Earthquake; Town Level with All-Out Pummeling Speed: Transonic Flight Speed when using Megahorn; Massively Hypersonic+ Combat Speed/Reactions | Transonic Flight Speed when using Megahorn; Massively Hypersonic+ Combat Speed/Reactions

Lifting Strength: Class 10; Class 25 w/Strength | Class 25+; Class 50 w/Strength

Striking Strength: Large Island Level (Physical); Mountain Level (Special); Large Country Level (All-Out Pummeling) | Country Level (Physical); Mountain Level (Special); Small Continent Level (All-Out Pummeling)

Durability: Island Level (Physical); Large Island Level (Special) | Large Island Level (Physical); Large Island Level (Special)

Stamina: Extremely High | Extremely High

Guide: Heracross | Mega Heracross

Mundane Stats (Biological)
Speed: Peak Human Level

Power: Wall Level

Skill: Peak Human

Stamina: Peak Human

Jumping Ability: Superhuman

Durability: Wall Level

Held Items: Heracronite and Fightinium Z on a strap wrapped around horn, and sometimes a King's Rock attached to a belt worn around waist

Confirmed Moves: Tackle, Leer, Horn Attack, Endure, Arm Thrust, Bullet Seed, Night Slash, Feint, Aerial Ace, Counter, Brick Break, Take Down, Mega Horn, Close Combat, Reversal, Toxic, Venoshock, Protect, Earthquake, Double Team, Rock Tomb, Shadow Claw, False Swipe, Stone Edge, Rest, Sleep Talk, Nightmare, Seismic Toss, Bide, Iron Defense, Throat Chop, Strength, Cut, Fury Cutter, Curse, Detect, Cross Chop, Metal Claw; All-Out Pummeling (Z-Move)

Hera is extremely powerful and fast, being able to lift several times what it normally should be able to even as a heracross. She enjoys eating and sleeping. If left without Gold's command, Hera is a very good battler, excelling in (and preferring) wrestling.

Due to the shape of her horn, Hera is very commonly mistaken for a male; However, Professor Elm has confirmed that Hera is indeed a female, and is studying to determine why she has the male horn phenotype.

As a mega heracross, Hera will build up heat during battle, and will on occasion have to vent it by opening up a series of vent on her body; When she does this, she fights considerably more defensively, as parts of her body are vulnerable when the outer shell is open.

Tyne
Tier: 7-A | 7-A Gender: Male | Male & Female

Age: 31 (Remoraid vary between 19 and 25)

Level: 75

Height: 6'11" (210 cm) | 2'0" (60 cm) Average

Weight: 485 lbs (220 kg) | 26.5 lbs (12 kg) Average

Origin: Pokemon

Classification: Mantine (w/ several Remoraid)

Ability: Swift Swim (Speed is boosted in rain) | Sniper (x20 for Remoraid; Critical Hit does 1.05x the normal damage of Critical Hits (or, 1.575x normal damage))

Metaphysical Stats
Attack Potency: Mountain Level | Mountain Level

Destructive Capacity: Up to Room Level with contact moves; Up to Building Level with ranged moves | Up to Wall Level with contact moves; Up to Building Level with ranged moves

Speed: Subsonic+ Flight Speed; High Hypersonic Combat Speed/Reactions | High Hypersonic Combat Speed/Reactions

Lifting Strength: Class 100 | N/A

Striking Strength: City Level (Physical); Mountain Level (Special) | Mountain Level (Physical); Mountain Level (Special)

Durability: Large Mountain Level (Physical); Island Level (Special) | Mountain Level (Physical); Mountain Level (Special)

Stamina: Extremely High | Very High

Guide: Tyne | Remoraid (individually)

Mundane Stats (Biological)
Speed: Superhuman | Peak Human

Power: Street Level | Peak Human

Skill: Peak Human | Superhuman+

Stamina: Superhuman+ | Peak Human

Jumping Ability: Superhuman | Superhuman

Durability: Wall Level+ | Wall Level+

Held Items: Quick Claw; 20x Remoraid

Confirmed Moves (Mantine): Tackle, Bubble, Supersonic, Bubblebeam, Confuse Ray, Wing Attack, Water Pulse, Wide Guard, Take Down, Agility, Air Slash, Aqua Ring, Bounce, Hydro Pump, Psybeam, Bullet Seed, Signal Beam, Toxic, Ice Beam, Hyper Beam, Protect, Rain Dance, Roost, Double Team, Aerial Ace, Scald, Bulldoze, Rock Slide, Substitute, Surf, Waterfall, Fly, Haze, Amnesia, Tailwind, Seed Bomb, Helping Hand, Defog, Dive, Whirlpool, Air Cutter, Swift, Curse

Confirmed Moves (Remoraid x20): Aurora Beam, Hyper Beam, Water Gun, Lock-On, Psybeam, Bubble Beam, Focus Energy, Water Pulse, Signal Beam, Ice Beam, Bullet Seed, Hydro Pump, Soak, Blizzard, Psychic, Flamethrower, Fire Blast, Rest, Scald, Charge Beam, Incinerate, Thunder Wave, Surf, Acid Spray, Mud Shot, Screech, Supersonic, Swift, Water Spout, Icy Wind, Mist, Sleep Talk, Protect

Tyne enjoys flying around, and is distinguished at flight. Tyne regards Gold & Co. as family, and will always be there if Gold needs a helping hand. The Remoraid seem to all be under the control of Tyne's mind, and seem to function more as tools for Tyne's use rather than individuals; However, this is only due to the deep trust the Remoraid have in Tyne, and Tyne's authority over them as well as their symbiotic relationship. Tyne is proficient in battle if left to his own devices.

Tyne is somewhat shy, and generally modest, and is charitable as well.

Pia
Tier: 9-B Gender: Female

Age: 11

Level: 14

Height: 1'0" (30 cm)

Weight: 4.4 lbs (2.0 kg)

Origin: Pokemon

Classification: Pichu

Ability: Lightningrod (Electric moves are drawn to Pichu and raise its Special Attack by 1 stage; It has an electric immunity)

Metaphysical Stats
Attack Potency: Wall Level

Destructive Capacity: Up to Peak Human Level with contact moves; Up to Wall Level with ranged moves

Speed: Peak Human Combat Speed/Reactions

Lifting Strength: Below Average Human

Striking Strength: Wall Level (Physical); Wall Level (Special)

Durability: Wall Level (Physical); Wall Level (Special)

Stamina: Peak Human

Mundane Stats (Biological)
Speed: Superhuman

Power: Peak Human

Skill: Superhuman+

Stamina: Peak Human

Jumping Ability: Superhuman

Durability: Peak Human

Held Items: Light Ball

Confirmed Moves: Grass Knot, Thunderbolt, Counter, Iron Tail

Pichu is normally happy, and very curious. Pichu tends to stay with Professor Elm to help out in the lab.

Tyrano
Tier: High 7-A | High 6-C Gender: Male

Age: 32

Level: 70

Height: 10'2" (310 cm) | 12'9" (389 cm)

Weight: 920 lbs (417.3 kg) | 1,230 lbs (557.92 kg)

Origin: Pokemon

Classification: Tyranitar δ (Fire/Steel Type)

Ability: Sand Stream (Summons sandstorms) | Sand Stream

Metaphysical Stats
Attack Potency: Small Island Level | Large Island Level

Destructive Capacity: Up to Small Building Level with contact moves; Up to Building Level with ranged moves; Mountain Level with Earthquake

Speed: Hypersonic+ Combat Speed/Reactions | High Hypersonic Combat Speed/Reactions Lifting Strength: Class 1; Class 25 with Strength | Class 1; Class 50+ with Strength

Striking Strength: Small Island Level (Physical); Large Mountain Level (Special) | Large Island Level (Physical); Large Mountain Level (Special)

Durability: Small Island Level (Physical); Small Island Level (Special) | Island Level (Physical); Island Level (Special)

Stamina: Extremely High | Extremely High

Guide: Tyranitar | Mega Tyranitar

Mundane Stats (Biological)
Speed: Human Level

Power: Wall Level

Skill: Superhuman

Stamina: Superhuman+

Jumping Ability: Human Level

Durability: Wall Level+

Held Items: Tyranitarite (Worn on a necklace), Earth Plate (Strapped to chest)

Confirmed Moves: Thunder Fang, Ice Fang, Fire Fang, Bite, Leer, Sandstorm, Screech, Rock Slide, Thrash, Dark Pulse, Payback, Crunch, Earthquake, Stone Edge, Hyper Beam, Giga Impact, Dragon Claw, Roar, Sunny Day, Ice Beam, Protect Rain Dance, Smack Down, Thunderbolt, Brick Break, Double Team, Flamethrower, Rock Tomb, Aerial Ace, Shadow Claw, Rock Polish, Dragon Tail, Surf, Pursuit, Stomp, Outrage, Focus Energy, Ancientpower, Dragon Dance, Curse, Iron Defense, Stealth Rock, Iron Tail, Superpower, Strength, Fury Cutter, Dynamic Punch, Nightmare, Dragonbreath, Detect

Tyrano is extremely aggressive, and often does not get along well with others, including many on Gold's Team. For this reason, Tyrano is usually kept with Professor Elm; He keeps to himself.

Tyrano respects Gold and his abilities, and the abilities of the others on his team, but it is unknown if Tyrano actually enjoys their company. However, if they are in danger, he will fight to protect them.

Ho-Oh (Befriended)
Tier: 6-B | High 6-A Gender: Genderless

Age: Thousands of Years Old (has Immortality Type 1: Longevity)

Level: 100

Origin: Pokemon

Classification: Ho-Oh; The Rainbow Pokemon

Ability: Pressure (Opponent's moves take twice the normal amount of energy and input)

Attack Potency: Country Level | Large Continent Level

Speed: Massively Hypersonic | Massively Hypersonic+

Lifting Strength: Class G | Class T

Striking Strength: Class EJ | Class ZJ+

Durability: Country Level | Continent Level+

Stamina: Extremely High

Held Items: Sacred Ash

Confirmed Moves: All Possible Moves Learned by Ho-Oh